Addressing Black Ops 7 Beta Challenges: Audio, Spawns, and Balance Issues

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This lack of audio feedback undermines situational awareness during close combat, leaving players vulnerable to surprise attacks.

While the Black Ops 7 beta delivered many positives, several areas still require refinement before the full release. Those wanting to buy BO7 Bot Lobbies should be aware that some core gameplay elements showed room for improvement, particularly footstep audio, spawn logic, and perk balance. The footstep sound design was noticeably underwhelming, with footsteps often too quiet or absent even when enemies sprinted nearby without the ninja perk. This lack of audio feedback undermines situational awareness during close combat, leaving players vulnerable to surprise attacks. A better balance might include slightly louder close-range footsteps or enhanced sounds for sliding and wall bounces, helping to detect enemy movements while preserving stealth options.

Spawn points were another issue, feeling unpredictable and chaotic at times, with enemies appearing from multiple angles less due to map layout and more due to flawed spawn design. This made gunfights less about skill and positioning and more about randomness, detracting from the competitive feel. The developers had already begun addressing this with early spawn passes during the beta but further tuning is clearly needed post-launch.

Perk usage also raised concerns, especially with dexterity, which felt like a crutch perk giving excessive advantages in movement and sliding combat. Suggestions include tightening aiming spreads without dexterity or slightly reducing the power of sliding to balance gameplay more effectively. Other perks and attachments also warranted review to improve game health and diversity. Addressing these challenges before launch will be key to maintaining player satisfaction and competitive integrity.

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